A 3D tycoon fourteen floors tall, and at the top of it a man in black armour with a red sword who has been waiting for you the whole time. Stand on a green pad to buy a dropper; its ore falls onto a moving conveyor, through the blue upgrader gates that multiply it, and into the collector, and that is your money. Every dropper levels up ten times and looks better each time — metal, then glass, then neon, then rings, then fire, then a crown. Beat the obby at the back of each floor to reach the pad that unlocks the next one: Green Meadow, Yellow Plains, Red Rampage (a raised deck, three spiral mini-obbies and a wall of charts), and then you rebirth — lose everything, keep a x4 income multiplier — and the tower opens up: a Black Void whose droppers grow orbiting shards, a Purple Palace with six hundred buttons on the wall that each buy one decoration, two blue floors where every dropper moves differently (orbits, teleports, hangs upside down, breathes), a Light Blue Battle Deck with five Undertale-style bosses you fight in a white box — bones, beams, rain, rings, spears, homing orbs and a MERCY heart that hits for 8% — to win their droppers, a White Aura Heaven, a Gray Meme Market where everything costs eight times as much, a Danger Red floor where the droppers throw fireballs at you over a lava lake, a Rainbow Party, and Purple-Pink Paradise: twelve hundred more buttons, three harder bosses, Lights Out, a twelve-step Simon, and a vault whose code is written on three other floors. Five rebirths gets you to The Summit: four portal bosses for Boss Points, a sword forge that goes Wooden → Brass → Iron → Nunchucks → Lava Bucket Nunchucks → Laser Gun, and the DOOMBRINGER — three phases of sword waves, a spinning cyclone, bombs and falling stars, a flying hammer that ends in a ground-slam, lava buckets and nunchuck dashes — and you go in with a wooden sword. Fifteen weapons, fourteen secret badges, forty-two achievements, a song for every floor and boss. Saves in your browser. WASD + mouse on a PC; joystick and buttons on a phone.
3D TYCOON · 14 FLOORS · 13 BOSSES · 5 REBIRTHSThe bees want your nectar. Plant flowers on the lawn in front of your greenhouse and stop them. Dewcups slowly fill with nectar and you pour them out with a click; Spine Roses fire spines that go straight through one bee into the next; and twenty-five more flowers turn up as you go, each with its own trick — a Pitcher Plant that lures bees into its jug, a Corpse Flower so smelly that everything near it flees back to the hive, Burr Clumps that trap the first bee to fly over, a Maple Spinner whose seeds fly out and come back, a Mint Sprig that sends bees buzzing backwards, a Strangler Fig, a Saguaro, a Storm Iris that saves up sparks, Lotus Rafts for the pond and Firefly Bulbs for the fog. Sixty levels across six places: Day, Night (no nectar falls from the sky), a Garden with a pond down the middle, a Sunrise where a beam of light sweeps the lawn and makes every flower in it work twice as fast, a Sunset buried in orange fog, and a Zombie World where bees climb out of graves and get back up once after you beat them. Level five of each place is a minigame — Pinecone Bowling, Whack-a-Bee, Last Stand, It’s Raining Seeds, Invisi-Bee and Hive Breaker — and level ten is a conveyor belt that hands you the flowers. Twenty kinds of bee: Scout Bees whose waggle dance speeds up the whole swarm, Beetle Riders, Leafcutter Wasps that slice your flowers in half, Umbrella Bees, Stink Bees, Sniper Bees that pick off your most expensive flower, sword-parrying Bone Knights, a Drone Swarm that is three bees in a trench coat, and a Giant Bee that hatches larvae when it falls. At the very end, THE ZOMBEE QUEEN — 36,000 health, three phases, and a Honey Wave that glues your garden shut. Ladybugs guard every lane once. Your garden is saved in your browser. Mouse on a PC, tap on a phone (sideways is best).
LANE DEFENSE · 60 LEVELS · 6 MINIGAMES · A QUEENA 3D school of sorcery, twenty-five chapters long. It starts at a mirror in the entrance hall where you build yourself out of skin, hair, eyes and robes — and every one of those has one silly option in it, so you can go to wizard school green, in a chicken suit, with a bird’s nest on your head and one eye each colour. Then you click ENTER, a man in a shop hands you a wand, and you have a year. The classes: lifting feathers off desks; lighting a black staircase to find three lost keys; six ingredients into a cauldron in an order that turns the whole thing into a frog if you get it wrong; blocking bolts from six dummies that shoot back; burning a creeping vine off the greenhouse floor before it reaches the door; and a flying lesson — twelve hoops over the lawn, on a broom. Then QUITTICH, where you are the seeker and your entire job is to catch a walnut with wings that is faster than you and does not want to be caught. Then it stops being school. Three marks on a corridor wall lead to a locked door, and behind it is the man with no nose, who blocks everything you throw and can only be hit in the half second he is casting. Then transfiguration, then a duelling club where you shove a boy off the end of a stage while mending everything he breaks, then a flooded bathroom with eight sinks in it where exactly one tap has a snake scratched into the side of it. Down the pipe: sixty feet of snake whose eyes kill you if you meet them — put both out, then go for the mouth — and then a very polite boy who has been living inside a diary for fifty years, who cannot be hurt, only shut. Then more school: six bells you have to play back in order, a wilderness class where you track four creatures through the forest by their glowing footprints, and an exam where nine targets each accept exactly one spell and nothing else. Then Quittich again with an iron ball that has been got at, and follows only you, all the way round the pitch, and then a third time in a thunderstorm, with the wind shoving you two metres sideways and lightning close enough to see the grass by. And then something drags you up to a boarded-up house with two grown men in it, and the rat your friend has had in his pocket since the first week stands up, is a man, and goes straight down a hole in the floor. Outside there is a full moon, a black dog that takes your side, and something twice its size that wants to go through it to get to you. Then the cold thing with no face that every spell passes straight through, which is the one you need the silver animal for. Then home, to a dinner table, where an aunt says one thing too many and goes blue, then round, then out through the window and up, getting smaller. Thirteen spells, a broom you never have to put down again, and YOU WIN — FOR NOW. WASD and the mouse on a PC; a thumbstick and two big buttons on a phone. Every stone, robe, scale, flagstone and star in it is painted by the game while it loads — there is not a single picture file in the whole thing.
3D · 25 CHAPTERS · 13 SPELLS · A SCHOOL OF SORCERYA blank white menu with one blue button on it, and behind that button a white arena with a blue tank at one end and a red tank at the other. Every shell crawls — nearly six seconds to cross the whole arena — so every shot fired at you is a shot you can walk out of the way of, and every shot you fire is one they can walk out of the way of too. Three hits on the enemy flag brings it down. Up to then their tank shrugs off everything you land on it; the moment the flag falls, one shell finishes it — and the same is true of you, so the round turns into a knife fight the second a flag goes. Once every twenty seconds you can drop a wall in front of you: one hit point, one shell, gone. Play a bot is slower than you and slow on the trigger. The skilled bot leads its shots, watches the shells you have already fired and slides out of their way, walls off the ones it cannot outrun, and goes straight for your flag — it is trying to win. Then END MODE: ten rungs, one coin per rung, starting with a plain bot and ending with ten of them — by way of a bot with three barrels, a skilled bot with two, a skilled bot with a friend, one bot with ten barrels firing in every direction at once, and three skilled bots together. Coins buy damage (1 → 3), reload (three seconds all the way down to no wait at all — twenty-six steps of it), speed (1.1 for one coin, 1.5 for five, and 2.5 for ninety-nine) and shooters (2, 3, 4, and for a hundred coins a full blast of ten in a ring). There is a locked sign under end mode that does nothing at all until you beat all ten rungs, and then it is a boss: a skilled tank twice the size and twice your starting speed, in a pillared arena, that opens with four barrels and finishes with ten. And there are no retries — lose a rung of end mode, or lose to the boss, and it starts again from the bottom and puts you back on the main menu. WASD and mouse on a PC, a thumbstick and two big buttons on a phone. There is also a CODES box. 1234.
TOP-DOWN TANKS · 10 RUNGS · A BOSS BEHIND A LOCKED SIGNA book you read, get tested on, and then get to WATCH. Digby Plunk owns forty-one shovels, a metal detector called Beverly, and one idea: there is treasure in Dampwater Bay. Everybody in town tells him no — the baker, the fishmonger, the librarian with a chart of the four hundred and six things Old Barnaby Nubbins has been wrong about, a boy on a one-pedal bike, and the Mayor, who has nailed up a sign about it. Then a bin says “boy”, and the crazy man in the cone tells him where the treasure is, because he dreamed it — while awake, standing up, in a bin. Read chapter one, answer for it, and you get a five-minute cartoon of the whole chapter — drawn, scored and read out loud in the browser, with a different voice for every character (and captions under it, and a scrub bar). Chapter two is the beach: two hundred holes, one piece of gold the size of a raisin, a duck that eats it, a pole, a shark that eats the duck, another pole, the bottom of the sea, and an old man in a deck chair down there saying “oh, this? found it in a duck.” Chapter three is one quiet day at home: buttered toast on a bare foot, forty-one shovels falling one at a time, a doorknob, a bee, a rake he has never owned, a leak that makes the soup bigger, a duck with a dent in its head that takes his winning lottery ticket, and a hole under the floor with a sign in it. Then chapter four — fifteen minutes of cartoon — where he robs the bank with a sock on his head, pulls the lever marked DO NOT PULL — TIME, and goes down a laundry chute, out of a washing machine, into a cannon, through a whale, off a museum trampoline and into a clock tower bell — and wakes up eleven days ago, in a bathrobe, in a bin, as the crazy old man, with a voice from nowhere offering him ONE CENT to tell a boy there is treasure. Then chapter five — twenty-odd pages of enormous words used badly — is the one where he has to MAKE the gold, because the same coin now has to be in four places at once: he paints a pebble (a crab audits it), melts forty-one spoons (an alloy of spoon and more spoon), transmutes a potato into a slightly warmer potato, electroplates the ocean out of a bucket, and finally steals the coin from himself out of a cup holder at the bottom of the sea, builds a SANDOMETER out of a soup ladle to find the sandiest sand in Dampwater Bay, buries it at four in the morning, says sorry to it, and hops twenty minutes into the future to turn back into himself on a bench. And chapter six is four thousand holes: a taxonomy of holes, a permit issued and revoked and re-issued, a bread stall, a fish van, a boy charging for parking on a beach, a duck in a hat standing in hole one thousand for eleven minutes, a metal detector found in hole 3,001 while he is holding it, and a tide that takes the lot in eleven minutes. Six questions on that one. Fifty minutes of cartoon in all, every caption spoken out loud. Get ONE question wrong and the book throws you out — straight back to this page. Chapter seven is a work in progress. There is a goat in it. PC + mobile.
STORYBOOK · 6 CHAPTERS · 50 MIN OF SPOKEN CARTOONSTwelve trials, one runner, and a difficulty curve that starts as a meadow, ends at a dead 1989 arcade machine, and then keeps going. Trial 1 teaches you to jump. Trial 4 teaches you that platforms lie. Trial 6 is six back-to-back homages to the hardest Mario levels ever built — an endless corridor, an airship deck, a balloon float, a no-checkpoint perfect run, a neon beat-block road and a long moonlit ascent. Trial 7 is a brass factory of flinging barrels and logic puzzles: ordered levers, a key you have to be THROWN at, and a foreman’s riddle. Trial 8 is a full obby tycoon — run the lap, earn cash, buy the double jump, buy the tower, buy the exit. Trial 9 is THE troll level: thirty-six documented tricks, each used exactly once, from a coin block that runs away to a moon that has been getting closer for nine minutes. Trial 10 is all of it at once — bounded luck with the odds painted on, a tycoon arena under a rising lava line, a gantry over nothing with reversed controls, and then an arcade cabinet at the end of it that has not worked since 1989 - pulling its plug is what opens the door. Then trial 11 — ONE MORE — the longest level here at 335 tiles, where you have to be lucky as well as good: five gates with a platform missing at each, a metronome that rewards never stopping, a barrel chain over the void, a trench where left is right, a market you have to run laps to afford, a six-bladed grinder that never tires, seven two-tile perches over nothing, and a wheel you spin for the last gate. Every gamble prints its own odds, the guaranteed attempt is stated up front, and each one has a harder route that skips the luck entirely. Then trial 12 — THE GAUNTLET — which is a boss rush: a rocket race over a hole in the world with a flame front behind you, VULCAN-9 and its missile rain, a vertical shaft with the lava climbing after you, GALE PRIME which is fire AND water and can only be hit by boiling its own puddle with it standing in it, a sixteen-item tycoon whose first purchase costs 1 and whose last costs 15,000, and then THE LAST CHECKPOINT — after which there are none. A hundred and nineteen tiles of troll obby, a jester boss that dies convincingly and then gets back up with three more, one jump, a YOU WIN screen with a button on it that says JUST KIDDING, a final boss whose core opens for a third of a second on the fourth beat, and a ticket booth where clicking the bomb restarts all of trial 12. Instant respawn, checkpoints everywhere until they run out, a death counter that turns into a title. PC + mobile.
2D PLATFORMER · 12 TRIALS · FOUR BOSSESEverything is bricks. Start by strolling an 880-part BRICK CITY as your own minifig, then build your house piece by cyan-ghost piece (windows, doorknob, roof, pathway), transform into THE BUSINESSMAN, survive a jungle of 10 hikers and slay TWO T-rexes with TNT to earn the TORNADO. Then Act 2: become THE TYCOON with a top hat, 2 bodyguards and a sorta-weak glock — furnish your house, build a ladder to a ROOF portal, beat water/lava/earth ninjas in under 10 minutes, cross a crumbling gator bridge, smash a giant golden golem, and hunt the golden book through two libraries for 100 LEGO BUX. Act 3: spend the bux on a 500-piece jungle build, become a HIKER, chop wood for the cabin portal, and enter HIKER WORLD — blend in with 110 hikers, grind an hour to HIKER PRE-GOD, get crowned, and survive 101 hikers + the old god for 200 STUD BUX. Act 4: buy the OCEAN (200 Stud Bux), build 500+ sea pieces, become a FISH WITH LEGS, climb the Castle of Fish career (feeder to soldier vs zombie fish + mega boss), out-eat GORDON CASOH, punch his belly, win the GOLDEN SPATULA and the power to become anyone you've been. Act 5: a 300-Stud-Bux CAT portal - scratch dogs, build the 400-piece CAT CAFÉ and its 700-piece second floor (with an AUTO-BUILD button!), survive 27 dog-defense levels (they get FAT), beat DOG CASOH for a casoh fragment, unlock the dog skin, CAT-CASOH with body slam, cursed portal walls and the CAT GRENADE that turns bosses into cats. Finale: a rocket to SPACE - build the cosmos itself, 15,000+ parts (star clusters, 12 ringed planets with moons and craters, asteroid belts, comets, a space station, a black hole, nebulas) and WIN. For now. Epilepsy warning: insane flashes (toggleable). Loud. PC + mobile.
3D ADVENTURE · 6 ACTS · LOUDA browser Roblox-like — a platform, not a single game (it was called OofCubes until 2026-09-25). Spawn into a plaza lit by real lamps, with neon hoops down the runway, a galaxy hologram over the fountain and fireworks every nine seconds, then dress your blocky avatar from a catalog of hats, faces, shirts, pants, gear, auras and trails bought with Oofbux. Nine portals: a 93-stage DIFFICULTY CHART OBBY from The Beginning to Not Possible (no towers — the big stages are long gauntlets now, and the whole chart is lamp-lit and decorated), BOSS TYCOON with three floors, sixteen droppers and a boss office with a vault, WEIGHT LIFTING SIMULATOR, TROLL OBBY, BOSS BATTLES, SPEED SIMULATOR, BATTLES (nine swords and a coliseum), OVERTIME, and BRICK LEGEND — which is locked until you beat the Brick Climb behind the plaza's brick gate. Build your own worlds in OOF STUDIO: thirteen part shapes, sixteen materials, lamps you place and aim, twelve lighting presets, and a share code anyone can play. Real multiplayer — every avatar you see is a live person. Custom engine, hand-built physics, no framework, everything procedural. PC + mobile.
3D PLATFORM · 9 WORLDS + STUDIO · MULTIPLAYERA proper ToH: ten floors straight up, no checkpoints, and you win at the crown. Thin plates over nothing, conveyors that shove you backwards off the edge, rotating lava discs, launch pads, glass that blinks out from under you, platforms that slide away, and a four-stud collar around the spine with a very long drop underneath. Fall and you start again from the bottom. Timer and best floor are saved. PC + mobile.
3D OBBY · 10 FLOORS · NO CHECKPOINTS3D Roblox-style obby where every one of the 21 stages is locked behind a math question — addition, subtraction, multiplication, division, squares and cubes. Solve it and the gate opens onto lava jumps, reversed conveyors, spinning lava beams, wraparound towers and disappearing platforms. Along the way: a puzzle tower, a cat therapy room you're locked inside, and a desert temple that goes into lockdown before the Tower of the Desert King. Every stage is a checkpoint. PC + mobile controls.
3D OBBY · 21 STAGES28 bosses across 3 campaigns. Dodge attacks, time your strikes, and conquer the gauntlet. Includes Obby Run, item shop, and heart skins.
2D BOSS FIGHTER3D platformer across 4 zones: Waterfall, Jungle, Volcano, Castle. 20 levels, 5 epic bosses, bonus sword arena and dragon rampage.
3D ADVENTURE3D boss fighter across 3 worlds: Verdant Wilds, Shadow Depths, and Divine Heavens. Fight 15 bosses and wield 27 legendary swords — cutters, hammers, and excaliburs.
3D RPG FIGHTERMultiplayer building and games. Build 3D and 2D worlds, race other players, survive lava parkour, and play community-made games.
MULTIPLAYER3D exploration game across a lettuce farm, obby, skyscraper, and sewers. Hunt all 16 hidden lettuces — including a secret one needing a 4-letter code!
3D EXPLORATION3D multiplayer hide-and-seek. One player is the pig — hunt down all the hiders before time runs out! Solve puzzles, earn coins, and unlock skins.
MULTIPLAYERBuild your hero HQ, unlock legendary superheroes, and battle villains in escalating waves. Click to earn, upgrade buildings, prestige for huge bonuses!
TYCOONLift from Dirt all the way to the Universe! 22 weights, auto-clicker, 4 rebirths (2×–8× multipliers), multiplayer leaderboard, and PVP battles.
SIMULATOR3D escape room set aboard a dark Franco-American research station. Restore 3 critical systems, decode bilingual clues, and activate the emergency beacon.
3D ESCAPE ROOMFirst-person shooter with 10 meme guns — Sigma Blaster, Ratio Rifle, Sussy Shotgun & more. Two maps: Rizz Arena and Gigachad Graveyard. Kill 15 bots to win. Tab for leaderboard.
FPS · MEMESRoblox-style simulator. Hold planets from Moon to Galaxy and beyond — 15 items, 11 rebirths with up to 6 billion× multiplier, auto-clicker, size upgrades, and top-40 leaderboards!
SIMULATOR3D Roblox-style open world. Explore the village, obby towers, forest, mountain, beach, and a secret floating island — find all 50 hidden lettuces! Mobile friendly.
3D EXPLORATION3D multiplayer combat arena. Choose your weapon, pick a boss, and fight solo or co-op. Sword duels, axe clashes, boss battles, and ranked PvP — all in a brutal iron arena.
3D COMBAT2D quiz boss-fighter. Answer hydrogen chemistry questions, dodge attacks from the Hydrogen Atom, the Wizard, and the Question Master. Plus a full Hydrogen Wordle mode with crazy reveal animations.
QUIZ · BOSS DODGER2D platformer. 23 levels of spikes, doors, and bosses — Noob, Pro, Master, Legend, Hacker, God, and Demon. Buy a titanic blaster, candle grenade, cat armor, and minivan power in the admin shop. Win gold from the God boss to unlock the golden shop.
PLATFORMER · 23 LEVELSCookie-clicker style idle game. Click the giant cookie, buy cursors → robots → pianos → homes → companies → worlds → galaxies → universes. Unlock the Cursor Man, Happybot, King, Emperor, Universal, and Ultimate Robot Boss upgrades. Watch out — after 10 Worlds, ALIENS arrive every 5 seconds and steal your multiplier.
IDLE · CLICKERSword + gun bullet-hell against five hand-drawn bosses. Demon Lord with hellfire pillars, Trollface with 15 troll attacks (fake bullets, reversed controls, screen flip), Cursed Latte spawning sugar & creamer enemies, Static TV that pauses for puzzles and math problems, and a Cursed Sneaker with four waves of zombies ending in a Zomboss. Watch out for the final troll ending.
ARROW KEYS · SPACE · X3D-feel browser GD clone with 4 modes: classic Cube (9 levels, Easy → Impossible Demon), Wave (7 levels, thread the corridor), Frog (3 levels, charge-jump puzzles), and SPIKE TOWER 100 — 100 procedural sublevels that get 1% harder each time. Hand-authored synth music, screen shake, particle FX. Space / click / tap.
RHYTHM · 19 LEVELS + 100 TOWER3D fighting game. Pick a side, then pick a difficulty — EASY or HARD. Spider-Man brings web attacks and Spider Sense (see the AI's next move 2 seconds early). Superman flies, fires laser eyes, and goes Super Strength mode. Each side has multiple levels that strip abilities away to ramp the challenge. PC + mobile controls.
3D · FIGHTER · EASY/HARD AIClick the green button on your dropper to send a rock down the conveyor — each one collected pays out cash. Unlock a manual 2x upgrader, a duplicator, automated droppers and upgraders, diamond machines, then REBIRTH for a permanent ore boost. Post-rebirth opens future tech: future droppers, faster conveyors, five triple droppers, a fire dropper, a mega illuminati dropper, and a final WIN at $100B. Gets way harder as you climb.
IDLE · TYCOON · CLICKA full Roblox-style walk-around tycoon (104 buy pads!). Walk your character with WASD or tap and step on green buy buttons to build your base: gray → red droppers onto a conveyor into a collector, a smasher that shrinks ore for more value, barricades, gear (speed coil, jump coil, sword), a size ray, then a 2nd floor desert (pyramid, bookshelf, mummy, book ray), a glowing 3rd-floor heart room, and a lettuce roof with cars, servers and a server-crashing NUKE as the most expensive thing. Robbers steal your un-banked cash every 20s — run to the cash collector to bank it! Gets ~1.5× harder each floor. Saves.
ROBLOX TYCOON · 104 PADS · SAVESRoblox-style walk-and-build tycoon in a molten cavern. Step on buy pads for coal, ember, magma and lava droppers feeding a conveyor and collector, obsidian smashers, a fire size-ray, gear, then climb to the volcano core and eruption summit. Bank your cash before rivals steal it every 20s. Ends with a wallet-melting ERUPT THE VOLCANO button. Costs ~1.5× per floor. Auto-saves.
ROBLOX TYCOON · LAVA · SAVESBuild an underwater empire. Walk the reef and step on pads for shell, coral, pearl and treasure droppers, clam & anchor smashers, a current size-ray and a trident. Rise from sunken ship to the Atlantis throne, banking cash before rival divers raid it every 20s, and finish by summoning the Kraken. Gets ~1.5× harder each floor. Saves your progress.
ROBLOX TYCOON · OCEAN · SAVESRun an orbital fraud-free mining station. Pilot a jetpack astronaut over buy pads for scrap, titanium, plasma, antimatter and quasar droppers, fusion smashers, a gravity size-ray and a laser sword. Build across the hangar, lab and bridge decks, bank cash before space pirates raid every 20s, then LAUNCH THE STARSHIP. Costs scale ~1.5× per deck. Auto-saves.
ROBLOX TYCOON · SPACE · SAVESA sweet Roblox-style tycoon. Walk the candy shop and step on pads for gumball, lollipop, chocolate, caramel and rainbow-candy droppers, candy-press smashers, a sugar size-ray and a candy-cane sword. Climb from chocolate factory to rainbow palace, banking cash before candy thieves grab it every 20s, then trigger SUGAR RUSH OVERLOAD. Gets ~1.5× harder per floor. Saves.
ROBLOX TYCOON · CANDY · SAVESBuild a shadow dojo. Run your ninja over buy pads for wood, shuriken, katana, jade and dragon-scale droppers, anvil & forge smashers, a chi size-ray and a katana on your back. Rise from dojo to training hall to shadow temple under falling sakura, banking cash before rival ninjas raid every 20s, then SUMMON THE DRAGON. Costs ~1.5× per floor. Auto-saves.
ROBLOX TYCOON · NINJA · SAVESStart broke in a run-down shack with one stolen laptop — tap HACK to make fraud money. Buy an AI hacker to automate it, add fraud printers, computer & printer droppers, battery and energy upgraders, then decorate the house. Buy a whole OFFICE BUILDING that grows floor by floor: plants, workers, company computers, a 3rd-floor supply shop, a PRO workers floor, dropper floors, a shiny dropper upgrade and a Golden Mega Computer. Finally hit the roof gadget shop — watch, phone, iPad, VR, TV, super computer, chip wafer, then bronze, silver and (way too expensive) gold. Idle income, auto-saves. (It's a game — pay your real taxes!)
IDLE TYCOON · 38 STEPS · SAVESAn ultra-detailed dropper tycoon with a 52-step upgrade chain. Start with one manual rock dropper + upgrader, automate them, add mega droppers, then re-tier EVERYTHING through Ice ❄ → Fire 🔥 → Bronze → Iron → Gold → Diamond → Ω Omega → 👑 Supreme — each look cooler than the last. Finish with the Dark Matter, Black Hole, Heavenly, Godly and Rainbow Glitched droppers, then WIN. Ore drops onto a conveyor, runs through your upgraders, and pays out at the collector. Tap to drop early, then watch it automate. Saves your progress.
TYCOON · 52 UPGRADES · SAVESA deterministic city-ruler sim across four ages — Stone, Medieval, Modern, Futuristic. Build from a helpful shop (75 / 100 / 80 / 3 items per age) to make citizens happy, then invent and levy taxes to get rich (which makes them sad). Run your own shop where YOU set prices for everything from free water to $200k homes. Recruit 5 military units per age and defend your land — enemy nations (Elam, Akkad, Assyria…) invade on their own, and every 4th foe is a named BOSS (Humbaba, Pazuzu, Tiamat) you kill for territory, money and a brand-new shop relic. Conquer land for passive income, bigger tax and population. Hit 90%+ happiness for a GOLDEN AGE paying $1000 every 2 seconds. Walk the living map of every citizen and their house. If 150 of 200 hate you, you're overthrown until you become a millionaire; if 200 hate you, you die. Survive the brutal 200-person war. Auto-saves. Learn real Mesopotamian history as you rule.
CIV SIM · 4 AGES · SAVESRoblox-style tycoon: walk your character around the plot and step on glowing green pads to BUY droppers, upgraders, and a faster conveyor. Ore drops onto the belt, runs through your upgraders, and pays out at the collector. Build from a stone dropper up to copper, silver, gold, diamond and ruby droppers, then REBIRTH for +100% ore each time. WASD / arrows or tap to move.
TYCOON · WALK & BUILD2D Mario-style platformer where you're a block. Stomp erasers, get splash potions from red spikes, save at TVs. Stage 2 brings water spinners, water skeletons, flying fish. Stage 3 is a brutal boss gauntlet: the Marker, his Son, pirates with cannons, princess raining boxes (10 rounds), a rocket through space mines, a timed math question, perfect-landing on Planet Zorg, and a final flying fight against your block parents. Comes with a custom 5-minute jazz/hip-hop/Toby-Fox-inspired soundtrack.
PLATFORMER · 11 STAGES